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ARMY OF TWO

ROLE

Senior UX Designer

YEAR

2020

GENRE

Third- person shooter

PLATFORM

Playstation, Xbox

SHIPPED

Yes

OVERVIEW

The Army of Two series is a third-person shooter focused on cooperative gameplay between two players, often a private military contractor duo. The core mechanic is the Aggro system, where one player draws enemy attention while the other maneuvers unseen. Players can buy and customise weapons, use interactive elements, and activate an "Overkill" mode for intensified combat.

ROLE

Guide the creation of user experiences that foster long-term engagement. Work collaboratively with the game team during pre-production to help iterate on features. Design documentation during production to be used by UI artists and engineers for implementation.

PROJECT BRIEF

• Design the entire UI; main menu, pause menu and customization features.

METHODS

• Wireframes and flows for each feature.
• Work collaboratively with the UI team and game designer to iterate on the designs.
• Provide documentation that detailed the functionality on each screen to be used for implementation.

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